I seem to remember it was a wonder dog, but I forget its name. I bet it was Sammy, that sounds about right. This better have been one bloody great dog, able to shuffle cards and mix a mean cocktail, basically Brian from Family Guy, because although it was the last of the credits for the publisher it still came before every single person who actually made the game.
It came before every artist who had to colour the title screen in just the right shade of pink – no not that pink, this pink, change it again. It came before every programmer who couldn’t quite understand how learning real, genuine skills could lead to this death-by-a-thousand hacks position they were in now. It came before every member of management who had to convince themselves and the staff that making this product really was worth a regular pay check. It came before all the testers, and even we thought we knew how lowly our position on the ladder was until this cocking dog came along, added a new wrung, no, built a new ladder, put one end of it down a manhole, then balanced the whole thing on our nethers and invited his friend the elephant to come join him up the new ladder of worth.
A short extract from Pizza Whores - Will Test Video Games for Food!
A short extract from Pizza Whores - Will Test Video Games for Food!
I like the way iD do their credits (or did on at least game of theirs I own, anyway), everyone in one list, alphabetically by last name with the position following each name. It may not prevent people fighting over job descriptions, but at least it avoids the arbitrary publisher - manager - designer - programmer - artist - Q&A credits hierarchy.
ReplyDeleteThat sure is a pretty good approach. Also, if you then stick to official job titles then at least everyone reading the credits knows what their colleagues are meant to be doing all day.
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